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Stephen Zachary Parrish (also known as Zack Parrish or CBlockdis) (born 8 November 1983) is an Annual Game Music Award nominated.〔(Annual Game Music Awards 2013 Nominations )〕 independent game composer, known for writing the soundtracks to the metroidvania Valdis Story: Abyssal City, and other games such as Sakura Fantasy, Antipole(DX), Cute Things Dying Violently, Turtle Tale, dʒrægɛn: A Game About a Dragon, Windhaven: Spirit of Flight, and Saga of Original Sin. Parrish additionally composes music of all genres as an independent musician. His debut independent record, (Solo Piano Collection ) was released for digital distribution on December 7, 2011.〔("Solo Piano Collection" )〕 Through arrangements and original music, Parrish has also contributed to OverClocked Remix〔(OverClocked Remix - Zack Parrish )〕 and (OverClocked Records ).〔(Overclocked Records - Zack Parrish )〕 Early in his career, Parrish joined with Saturnine Games to create music and occasionally sounds for the games created by Saturnine. The first game launched under Saturnine was Cosmos X2 for the Nintendo DSi on August 30, 2010,〔(Saturnine Game Releases )〕 with Parrish having created the synthetic soundtrack that can be heard throughout the game. While continuing his work at Saturnine, Parrish has joined with several other Independent Developers including Carolina Moya and Kyron Ramsey who make up the team Endless Fluff. Under the direction of Endless Fluff, Parrish created the eerie orchestral soundtrack to Valdis Story: Abyssal City over the span of 2 years.〔(Endless Fluff Developer Log )〕 Valdis Story: Abyssal City became an independent hit on Steam, creating the opportunity for Parrish to be nominated under “Outstanding Contribution – Independent Composer” at the Annual Game Music Awards. In the 2013 Annual Game Music Awards, Parrish would go on to win the achievement he was nominated for.〔("Annual Game Music Awards 2013 - Artists of the Year" )〕 Parrish is known for his versatility in styles as he enjoys mixing up genres. Once receiving concept art, backstories for characters, or other information about the “world” he is creating music for, he comes up with an idea that fits with the game. He doesn’t stick to one genre for this reason, and has received praise for doing so.〔(RPGFan Zack Parrish Interview )〕 Currently, Parrish continues his work under Saturnine Games, and works under several independent companies, but does not stick to one. In addition to composition, Parrish works as a Programmer for Cherokee Health Systems.〔(Zack Parrish name tag(spelled wrong as he notes) )〕 == Early Life and Education == Parrish was brought up in Ahoskie, North Carolina, attending local primary schools there.〔(Ahoskie News Clipping June 17, 2014 )〕 Through high school, Parrish played the alto saxophone in his school concert band as well as marching band while playing the piano on the side. From adolescence, Parrish fell in love with the Final Fantasy series, becoming inspired by the music of Nobuo Uematsu.〔(RPGFan Interview - Zack Parrish )〕 Parrish would later go to write music for noteworthy games and short films.〔(VGMdb - Zack Parrish )〕〔(IMDb Zack Parrish )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Zack Parrish」の詳細全文を読む スポンサード リンク
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